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Halo: Reach drops September 14
Posted by Patrick Sauriol on Tuesday, May 25, 2010
"Finish the Fight" was the tagline that Microsoft used when the company promoted the release of Halo 3, the final chapter in the story of series hero Master Chief versus the bad alien guys known as the Covenant. But just because Microsoft told you to finish your fight didn't mean that the end of the Halo franchise was nigh.
Halo: Wars came out last year and did little to excite fans of the franchise (or anyone else, really.) But a small creative hiccup can't stop a billion dollar gaming franchise, as the next announced game in the series, Halo: Reach, demonstrates. Today we learned that Microsoft will release the game on September 14, giving the young gamers something to look forward to come the fall.
Halo: Reach gets the IP back into the first-person shooter perspective of the original trilogy. What's interesting is that the story is set before the first Halo, and the fall of Reach, the colony world that gets overwhelmed by the Covenant, has been established in the game mythos. The player will be in control of a group of Spartan warriors stationed at Reach and will depict the attack on the planet and eventual defeat of the human forces. That doesn't mean that Halo: Reach's game will end in the player's character's death; instead the game designers have constructed Reach's storyline so that there is a sense of accomplishment and winning for the player even though we know what happens in the bigger picture to those stationed at Reach.
Stand-alone and multiplayer game modes will be included in Halo: Reach. The standard edition of the game will retail for $59.99, a limited edition version will run for $79.99 and a legendary edition copy of Halo: Reach goes for a staggering $149.99 (you get some extra swag tossed in with that including a 10-inch tall statue of a Noble Team member.)
The first trailer for the game:
And the first live-action commercial promoting the game (directed by District 9's Neill Blomkamp):
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